

Suddenly motion gaming didn’t just matter – it was an essential part of the game, and the experience of that style of play wasn’t possible with a traditional control.Īs if being the definitive game of the Wii generation wasn’t enough, Skyward Sword was an incredible Zelda experience, featuring some of the best dungeon design we’ve seen in the series, and packing one powerful narrative that increasingly escalated, culminating into one of the best endings we’ve seen in any game anywhere. Players would need to swing the Wii remote with precision. No longer would the franchise’s iconic hero, Link, swing his sword with the press of a button.
#GAMECUBE STUPID GAME SERIES#
It took a series - renowned for its innovations over the span of several decades – and completely revamped its core controls, thereby fundamentally altering its core gameplay. Then The Legend of Zelda: Skyward Sword arrived.

Yet what Wii lacked was a game that fully and comprehensively proved its notion of movement-based play was right, that it could not only redefine a franchise, but do it for the better. Heading into 2011, even as the system was fading in popularity, Wii was home to dozens of great games, several of which can easily be regarded as some of the best in history. Publisher: Nintendo | Developer: Nintendo Super Mario Galaxy 2 will always be remembered as one of the greatest games in a generation. Whatever Mario on Wii U looks like, it's sure going to have a tough time beating this game. Even better is that Nintendo never dumbs down the difficulty, offering an adventure that is accessible to the inexperienced and experienced alike. Even more impressive is how new concepts are regularly introduced in an intuitive, logical manner. With level design alone, Galaxy 2 is a textbook example of taking simple ideas and expanding upon them in remarkable ways. What the title doesn't necessarily do in originality or innovation, it more than makes up for it in creative spirit and a true evolution of the 3D platforming/adventure genre. It might seem blasphemous, but it wouldn't be too tough to argue that Super Mario Galaxy 2 is better than Super Mario 64. Publisher: Nintendo | Developer: Nintendo EAD Tokyo Finally, Mario and Sonic could truly go head-to-head and settle some 20-year-old playground arguments. Brawl is the biggest Smash yet, with a monster cast that – for the first time – is opened to non-Nintendo characters. And that's why gamers demanded this franchise return time and time again. But what nobody really counted on was just how freakishly deep the fighting mechanics would be. looked like an enjoyable bit of fanservice toss a bunch of Nintendo heroes in a game and let them push each other around. When it was first released, Super Smash Bros. Publisher: Nintendo | Developer: Nintendo / Game Arts If you have a few dozen hours – or far, far more – there are few games more worthy of your time.
#GAMECUBE STUPID GAME UPGRADE#
The game rewards players those who are patient, who want to explore, battle, upgrade and prepare to confront truly epic monsters. Not even counting online content, there is so much to do, explore and battle in the latest edition of this monumentally popular JRPG that you could find yourself busy for hundreds of hours. Monster Hunter Tri is not only one of the best looking games on Wii, it's one of the deepest. Throw in an engrossing story and lovable characters and you have a game that everyone – especially adventure fans – should make it a point to play. The brush's special powers make way more sense with Wii's pointer controls, and the upgrade to widescreen shows off the game's stunning visuals that much more.
#GAMECUBE STUPID GAME PS2#
The PS2 version was fantastic, and the addition of motion controls to wield the Celestial Paintbrush only made things better. Wii fans everywhere rejoiced when it was announced Okami would be coming to the system. Publisher: Capcom | Developer: Clover Studio / Ready at Dawn
